A Sage Fox in a Game Box
My adventures through FIEA and beyond!
Monday, September 26, 2016
Monday, September 19, 2016
Update!
So since the last time progress has been very shaky and full of pitfalls.
First off, the leopard was worked on more.
Timing was smoothed out with poses altered for better readability. The leopard also now jumps from the wall instead of sliding down. The walk is very rough still as its been completely redone.
And then horse for fun. Horse is very rough and still requires edits.
Operation Jellyfish also met with difficulty.
After creating nine concept drawings I reached out for opinions from various sources and received an overwhelming response that they all looked robotic and alien. People favored the more organic design of E, and gravitated towards B, D, F, and H for their more jellyfish-like tops. Since organic was what I was initially aiming for, I decided to scrap this batch and start again to see if I could get better results.
Timing was smoothed out with poses altered for better readability. The leopard also now jumps from the wall instead of sliding down. The walk is very rough still as its been completely redone.
And then horse for fun. Horse is very rough and still requires edits.
Operation Jellyfish also met with difficulty.
After creating nine concept drawings I reached out for opinions from various sources and received an overwhelming response that they all looked robotic and alien. People favored the more organic design of E, and gravitated towards B, D, F, and H for their more jellyfish-like tops. Since organic was what I was initially aiming for, I decided to scrap this batch and start again to see if I could get better results.
To help this batch start on the right foot, I went back and properly arranged an inspiration page. It primarily features creatures from Tales of Symphonia, which come across relatively low poly with painted detail, along with some various other artists who used colors and designs I was attracted to.
Using the inspiration page and the results of the first round I concepted six new jellyfish enemies. I have already gathered some responses, but I'd like to hear more. Therefore I won't list the details of my findings just yet. However they are definitely positive!
Sunday, August 28, 2016
Bleep Bloop Gameplan for The Final Semester
1. Continue fine tuning and working on my unfinished animations
Not much exciting here as I was planning on doing it anyways.
Priority is on polishing this one to completion as the end walk needs clean up, some poses can be pushed for better fluidity and appeal, along with other small tweaks to really help it stand out
However it is not the only one that needs work.
These three also need varying degrees of polish. The last one is in the best shape but still needs a lot of love and care.
2. Operation Jellyfish!
The goal here is to design, model, rig and animate a low poly jellyfish model from start to finish. By doing this I can practice rigging as well as have fun animating a 'monster' as if it were an opponent in a turn based rpg game. It would have an idle, death, dodge, hit, defend, regular attack and special attack as well as various transitions for these states. Ideally if the pipeline goes well I can also experiment with the animation state machine to make the jellyfish monster totally functional in a game environment.
3. The Backup
In the event that the jellyfish gives me trouble I can switch to a low poly 'protagonist' character. If I got around to both, even better as I can have the jellyfish and protagonist react to each other in a closed game environment. The protagonist character would have an idle, death, dodge, hit, reg attack and special.
4. The Mocap Dance
A documented mocap process from start to finish to splice up into a reel. Not only is it good mocap practice but I can demonstrate that I know how to run the studio, run things through blade, use motion builder, and get the results in engine.
Ideally I would like to do a dance or a small fight sequence. It's leaning mostly on dance as I have a contact who studied dance.
5. Give Me Things
As the name says. I'm willing to take any student rigged model and create some animations for it. This is also last on the list for a reason so that I am not on 'wait' while the models are being created and rigged.
Not much exciting here as I was planning on doing it anyways.
Priority is on polishing this one to completion as the end walk needs clean up, some poses can be pushed for better fluidity and appeal, along with other small tweaks to really help it stand out
However it is not the only one that needs work.
These three also need varying degrees of polish. The last one is in the best shape but still needs a lot of love and care.
2. Operation Jellyfish!
The goal here is to design, model, rig and animate a low poly jellyfish model from start to finish. By doing this I can practice rigging as well as have fun animating a 'monster' as if it were an opponent in a turn based rpg game. It would have an idle, death, dodge, hit, defend, regular attack and special attack as well as various transitions for these states. Ideally if the pipeline goes well I can also experiment with the animation state machine to make the jellyfish monster totally functional in a game environment.
3. The Backup
In the event that the jellyfish gives me trouble I can switch to a low poly 'protagonist' character. If I got around to both, even better as I can have the jellyfish and protagonist react to each other in a closed game environment. The protagonist character would have an idle, death, dodge, hit, reg attack and special.
4. The Mocap Dance
A documented mocap process from start to finish to splice up into a reel. Not only is it good mocap practice but I can demonstrate that I know how to run the studio, run things through blade, use motion builder, and get the results in engine.
Ideally I would like to do a dance or a small fight sequence. It's leaning mostly on dance as I have a contact who studied dance.
5. Give Me Things
As the name says. I'm willing to take any student rigged model and create some animations for it. This is also last on the list for a reason so that I am not on 'wait' while the models are being created and rigged.
Tuesday, February 9, 2016
A Long Bout of Silence
Sorry for being so quiet. It's hard to remember to update a personal blog when all my work is making it onto another!
Child No More has their own blog where you can track work on the game. Posts may occasionally filter here, but that blog is where you'll find most of my contributions.
Child No More
Child No More has their own blog where you can track work on the game. Posts may occasionally filter here, but that blog is where you'll find most of my contributions.
Child No More
Wednesday, December 9, 2015
Child No More
10/10 (this Thursday) at 10:30am-4:40pm eastern time my school will be livestreaming our videogame pitches for the year and voting on which games will get to progress into production.
My group will be presenting the game “Child no More” around 3:10-3:30pm
Please come and watch here
Monday, November 30, 2015
Fusion!
For Drawing Fundamentals we were to create environment thumbnails by mooshing together a number of internet pictures then painting over them.
Top image is the mash up of pictures and below are my paint overs. Some images were harder to work with than others, such as the skull mountain one. The end result ended up being surprisingly pleasant though despite the struggle I had with it (really, all I could see before was palm trees and color blends). Meanwhile the industrial, destruction ones proved to be difficult because they all felt like one and the same. And the mountain one was just boring all around.
If I had more time I'd love to push a few of them further, but the clock is ticking and there's still much to do.
Monday, November 9, 2015
All Hail the Glow Cloud
For my assignment due Wednesday we had to make dynamic material instances in Unreal Engine. So I made a treasure chest glow. First bit is if you approach within its trigger box. The second super bright glow is triggered by pressing the g key on the keyboard.
...Maybe I should make videos of things, that's a cool way to navigate my environments.
...Maybe I should make videos of things, that's a cool way to navigate my environments.
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