Even though I'm not obligated to do the 2D/3D homework, I really want to because there's so much to learn and improve on. So despite falling behind during our rapid prototype weeks, I'm still pushing forward! Here's a fish that was assigned that I challenged myself with. Normally I follow the tutorials to a T, but this round I not only selected a fish that was different from the tutorial itself but also refrained from following it directly. It became a reference I fell back on when stuck instead. This allowed for a lot of trial and error and I got to learn from my mistakes!
Here's glub glub slug fish in Z brush
Fun fact: sometimes when a model goes to Z brush and you add more geo, points like the fins get rounded out. To fix that, you do a morph. You save a morph target from your high res, go to the lowest res and delete all higher, import the model again and divide to where you had it, then morph brush so that you can get the points back to being pointy. What it's doing is reapplying your low res shape to your high res z brush model. Yay!
After Z brush came the texture fun, as well as applying the high res normals to the low res model.
Everyone else went for these pretty tropical fish and here's mine looking like an ugly lake fish.
Let's shove him in Unreal Engine
BE FREE UGLY LAKE FISH, BE FREE!