Sunday, August 28, 2016

Bleep Bloop Gameplan for The Final Semester

1. Continue fine tuning and working on my unfinished animations
Not much exciting here as I was planning on doing it anyways.

Priority is on polishing this one to completion as the end walk needs clean up, some poses can be pushed for better fluidity and appeal, along with other small tweaks to really help it stand out


However it is not the only one that needs work.



These three also need varying degrees of polish. The last one is in the best shape but still needs a lot of love and care.

2. Operation Jellyfish!


The goal here is to design, model, rig and animate a low poly jellyfish model from start to finish. By doing this I can practice rigging as well as have fun animating a 'monster' as if it were an opponent in a turn based rpg game. It would have an idle, death, dodge, hit, defend, regular attack and special attack as well as various transitions for these states. Ideally if the pipeline goes well I can also experiment with the animation state machine to make the jellyfish monster totally functional in a game environment.





3. The Backup

In the event that the jellyfish gives me trouble I can switch to a low poly 'protagonist' character. If I got around to both, even better as I can have the jellyfish and protagonist react to each other in a closed game environment. The protagonist character would have an idle, death, dodge, hit, reg attack and special.



4. The Mocap Dance


A documented mocap process from start to finish to splice up into a reel. Not only is it good mocap practice but I can demonstrate that I know how to run the studio, run things through blade, use motion builder, and get the results in engine.

Ideally I would like to do a dance or a small fight sequence. It's leaning mostly on dance as I have a contact who studied dance.


5. Give Me Things

As the name says. I'm willing to take any student rigged model and create some animations for it. This is also last on the list for a reason so that I am not on 'wait' while the models are being created and rigged.