Here is a maya model based off some concept work.
These are the wire frames.
And here's the cannon in all its glory up on Unreal Engine third person shooter mode.
It's certainly not the first time I've modeled in maya, but by doing this exercise I learned a few new shortcuts through shift+right clicking. I was always hesitant to use these in the past, but after this project I'm starting to warm up to it and will probably rely on it more to speed up my process. I also had an interesting battle with normals. Maya 2015 sure seems more picky about them. It seemed like every history deletion somehow turned them inside out! Remember to watch your normals!
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