Monday, September 21, 2015

Kaboom

I think this marks the end of our long journey with the maya cannon. This week was pretty light on the tutorials, but I went back and redid the entire thing with the Zbrush model for a better end result.


Here we have our ever fascinating hypershade editor complete with material attributes.




Our lovely model rendered out in grayscale with wire frame and then in color both with and without wireframe.





And here it is within the Unreal Engine environment. It's rather funny to have them next to the model since the cannon is meant for a smaller character. It's also very fun to stand on top of them.

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