Monday, September 26, 2016

Jellyfiiiish


Final pass of Jellyfish. B has received the most votes so B will move on to model sheet phase.

Monday, September 19, 2016

Update!

So since the last time progress has been very shaky and full of pitfalls.


First off, the leopard was worked on more.



Timing was smoothed out with poses altered for better readability. The leopard also now jumps from the wall instead of sliding down. The walk is very rough still as its been completely redone.



And then horse for fun. Horse is very rough and still requires edits.


Operation Jellyfish also met with difficulty.



After creating nine concept drawings I reached out for opinions from various sources and received an overwhelming response that they all looked robotic and alien. People favored the more organic design of E, and gravitated towards B, D, F, and H for their more jellyfish-like tops. Since organic was what I was initially aiming for, I decided to scrap this batch and start again to see if I could get better results.





To help this batch start on the right foot, I went back and properly arranged an inspiration page. It primarily features creatures from Tales of Symphonia, which come across relatively low poly with painted detail, along with some various other artists who used colors and designs I was attracted to.


Using the inspiration page and the results of the first round I concepted six new jellyfish enemies. I have already gathered some responses, but I'd like to hear more. Therefore I won't list the details of my findings just yet. However they are definitely positive!

Sunday, August 28, 2016

Bleep Bloop Gameplan for The Final Semester

1. Continue fine tuning and working on my unfinished animations
Not much exciting here as I was planning on doing it anyways.

Priority is on polishing this one to completion as the end walk needs clean up, some poses can be pushed for better fluidity and appeal, along with other small tweaks to really help it stand out


However it is not the only one that needs work.



These three also need varying degrees of polish. The last one is in the best shape but still needs a lot of love and care.

2. Operation Jellyfish!


The goal here is to design, model, rig and animate a low poly jellyfish model from start to finish. By doing this I can practice rigging as well as have fun animating a 'monster' as if it were an opponent in a turn based rpg game. It would have an idle, death, dodge, hit, defend, regular attack and special attack as well as various transitions for these states. Ideally if the pipeline goes well I can also experiment with the animation state machine to make the jellyfish monster totally functional in a game environment.





3. The Backup

In the event that the jellyfish gives me trouble I can switch to a low poly 'protagonist' character. If I got around to both, even better as I can have the jellyfish and protagonist react to each other in a closed game environment. The protagonist character would have an idle, death, dodge, hit, reg attack and special.



4. The Mocap Dance


A documented mocap process from start to finish to splice up into a reel. Not only is it good mocap practice but I can demonstrate that I know how to run the studio, run things through blade, use motion builder, and get the results in engine.

Ideally I would like to do a dance or a small fight sequence. It's leaning mostly on dance as I have a contact who studied dance.


5. Give Me Things

As the name says. I'm willing to take any student rigged model and create some animations for it. This is also last on the list for a reason so that I am not on 'wait' while the models are being created and rigged.

Tuesday, February 9, 2016

A Long Bout of Silence

Sorry for being so quiet. It's hard to remember to update a personal blog when all my work is making it onto another!

Child No More has their own blog where you can track work on the game. Posts may occasionally filter here, but that blog is where you'll find most of my contributions.

Child No More